Current Football Players That Went To The University Of Wisconsin Online Video and Computer Gaming as a Catalyst to Positive Social Function

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Online Video and Computer Gaming as a Catalyst to Positive Social Function

With the advent of the cultural phenomenon known as online gaming (encompassing both console and PC gaming), people’s perception of gaming, as well as its social impact, has gradually changed. Needless to say, video and computer games outnumber Hollywood box office revenue.

Long condemned by educators and sociologists as a negative influence, technology has served human social needs. MMORPGs (Massively Multiplayer Online Role Playing Games) such as EverQuest have become virtual pubs, where everyone knows your username, rather than dungeons of video game isolation. University of Wisconsin/Madison speech communication professor, Dimitri Williams, argues that online games are becoming a “third space” outside the home and serve to create informal socialization and “relationships of status and solidarity.”

Over the years, Williams has published several studies that have challenged common and mostly negative beliefs about gaming. “In other words,” Williams said, “spending time in these social games helps people meet others they don’t like, even if it doesn’t always lead to strong friendships. That kind of social horizon-expanding has been sorely lacking in American society. For decades.”

In 2003, Simon Fraser University’s Media Analysis Laboratory implemented an in-depth survey called ‘Online Gaming Emergent Social Media’. Their findings support Williams’s claim. Gaming technology has evolved to the point that players need to cooperate and help each other for their own survival… a social element that is often lost in everyday existence, but very clear to the ancestors who created the concepts of our civilization. .

The US Army is familiar with the use of gaming to train the player, that the team is more important than the individual. In fact, two commercially available video games, America’s Army and Full Spectrum Warrior, were literally created by the military, illustrating a cultural shift in military philosophy… away from viewing soldiers as cannon fodder and reinforcing their current image. Branding the military as a high-tech, professional workplace.

This is evident through the mission objectives in Full Spectrum Warrior, where the player leads a team of soldiers and is responsible for their safety through leadership and intelligent tactical deployment. To underline this responsibility, the loss of even one soldier means ‘game over’.

Because of their interactive nature, gaming as a learning tool is being explored by pioneers such as Neuron Farm, a research-based educational software company dedicated to creating quality web-based applications to enhance literacy.

From the excellent treatise by Galarno and Zibit:

Online games for 21st century skills

“As predicted by 20th-century visionaries, mastery of dynamic processes based on knowledge acquisition and manipulation is quickly becoming an important capability in the 21st century. Our formal education systems do not facilitate the development of these capabilities, yet people of all ages can acquire them through a variety of digitally-mediated mechanisms. are developing. Online games offer a field of inquiry for spontaneous events that represent the natural development of such literacy… Peeking into the future through the window of the present, we argue that envisioning change means taking a long look at what is working now, an activity that formalizes Whether taking place in an environment or entertainment-based world, where mastery of skills is mandatory, but learned incidentally through play.”

“… see what’s working now.”

For the author, it was the first time he saw a 50-year-old father and his teenage son, grinning from ear to ear and posing for a photo with the Halo 2 tournament trophy they won together as a team. Online gaming is here to stay.

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