Do You Have To Catch A Fair Catch In Football 5 Ways Commissioners Can Increase Fun and Focus in Fantasy Football Leagues

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5 Ways Commissioners Can Increase Fun and Focus in Fantasy Football Leagues

As the commissioner of your fantasy football league, it’s your job to make sure people are playing the game fairly and competitively, while also having fun doing it. There are some situations that really get to me when fantasizing and can leave me feeling sour at the end of the season. First, I can’t stand when people forget or refuse to log in and set up their starters every week. Easy wins are easy and there is no satisfaction in that for me. Another thing that bothers me as a commissioner, mostly from the heart, is seeing people who really focus, do their research, make great moves on the waiver wire and come up short in the end-of-season payout.

Over the years, I’ve tried to make my leagues as fun as possible for a few reasons; To attract new and interested players and focus week by week. I’ve compiled a short list of things to do to help keep people interested, which will ultimately keep them logging in week after week.

1. King of the Hill (KoTH) – Side games are a great way to focus on your league players. KoTH is a fun game where league players pick a single game and then predict the winner of that game. As long as the player has made the correct choice, they will advance. The catch is that each player can only pick a team to win one game throughout the season. If the Patriots are playing the Broncos and I pick the Patriots to win that game, I can’t pick the Patriots again for the rest of the season.

2. Weekly Challenge – This can be a wide range of topics or situations, it really depends on your creativity as a commissioner. I like to set challenges that are simple, but have payouts each week. The challenge idea is “Which kicker will score the most fantasy points this week?” can be as basic as Or narrow it down a bit and say “Which kicker will kick the most field goals?”.

3. Select them – Another idea for a side game is a pick ’em forum, where players submit their predictions for the outcome of each game throughout the season. Each win can be worth 1 point and total runs until the end of the season. You can also choose to separate for the play-offs.

4. reward – A great way to keep people focused and have fun is to encourage people to track rewards. A reward is a select set of instances that can pay or be just for fun. The award could be “QB with longest touchdown pass” or “TE with most touchdowns scored.” It differs from weekly challenges in that they run throughout the season, not just for one week.

5. Credits/Debits – This is for more aggressive fantasy leagues. This is a method I like to use in higher paying leagues to get the attention of my members. Someone would have a great streak of logging in, maybe adding a point or two to their weekend score, or in my case, adding money to a payout. A debit will occur when a person fails to log in within a week and loses points or money for not doing so. In case you’re wondering, most websites have a way for people to log in when they sign into their fantasy team. I like to give everyone a starting pot of $5 and add or subtract when necessary. It really encourages everyone to pay attention and focus!

These are just a few ideas that I like to use, and each of them can really be expanded to fit your league’s style of play. “But Nate, I don’t like football and I only play fantasy baseball!”. That’s fine, I say. You can mold these ideas to fit other fantasy genres of play. For baseball you can do King of the Mound and maybe pick a series winner each week. For basketball you can do Hoops Pick ‘Em. Concepts can go further.

If you think it would be difficult for your league members to pay this extra fee, coordinate your league sign up fee to include money that can go into separate pots for these ideas (ie a $50 sign up would include a $5 pick ’em fee, a $5 weekly challenge fee and $40 for league winners). Something to remember is that while I use money as an example, you don’t have to make it about the money. Everything I’ve mentioned can have a “for fun” aspect, and there’s no reason to feel like you have to pay to play this amazingly-awesome game.

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